![]() Every large monster in the game can be mounted with rare exception. ![]() When you do more of these wirebug-assisted attacks it starts to tangle the monster in it, slowing it down and eventually allowing you to mount it. Now I can shoot the wirebug up in the air with my hammer out, shoot up in the air hitting my target like an uppercut and then come spinning downward with enough force to get my hammer stuck in the ground for a moment. For example, I’ve always mained the hammer (yes, I’m one of those). Not only can it lead to more spectacular dodges, but you can work it into your attacks. The wirebug also comes in handy for attacks. Mobility has never been Monster Hunter‘s strong suit and this is a massive leap in the right direction for me. There are even areas in the stages above you that you can only access quickly with this ability and I love it. It’s still not regular jumping, but now with the new wirebug, you can fire out a thread that you can use to launch yourself up into the air in whatever direction you want. The world is built with a lot more verticality now that Monster Hunter has added something I’ve always wanted: jumping. The world is gorgeous and filled with detail and the realms where you fight the monster, unlike Generations Ultimate - which was broken up into small sectors and walled by loading screens - is a massive singular area where you can get from north to south with no loading (unless you fast travel). While it drained my battery at a ridiculous clip in handheld mode, the game is stunning. ![]() Monster Hunter Rise blows my mind at how well this game works on the Nintendo Switch. Generations Ultimate felt like a massive leap backward. I’ve always been on-again, off-again with Monster Hunter but Monster Hunter World proved that Capcom could make these games a lot more fun. The previous Switch release, Monster Hunter Generations Ultimate was, at least to me, not that fun. This was despite being a big Monster Hunter fan. When I was told there was going to be another Monster Hunter game for the Nintendo Switch, it didn’t really blip on my radar.
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